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For some reason the original group of four characters appear. I'm sure it would have been better with friends, but all my friends have Xbox consoles, so what was I to do? Play it solo? God no, I was petrified. Verruckt to me is still the most underrated map of all time, and I do love it, but not this experience. But, of course, it makes the game far too easy. Buying a gun off of the wall and turning it into a Pack-a-Punch weapon instantly? That's something I can get behind. I certainly feel a lot better than I did before about the powerups, at first I was alienated by them, but now it's much easier to get the hang of them. My brother managed to unlock the majority of these powerups so I used a couple of them on this map. These Gobblegum powerups were very new to me, and I felt that this was the map that best showed me the ropes of these powerups. But as soon as you have yourself an Argus shotgun and Drakon rifle with a red dot sight, the game is a cake walk. For example, the Drakon is a one hit kill up until round twenty, it's just a matter of making sure you don't die. Really all this map did was make me miss playing the original game even more, I had a similar experience playing Nacht Der Untoten. Still, this map made me realise that not only were the perks making things easier, but the fact that you can carry attachments on weapons into the game made it even easier. I don't think Mule Kick has its own machine, I didn't see it kicking around anywhere so I'm going to take that with a grain of salt. Alongside that, the Perk-A-Cola machine is available, even though the original four perks have their own machines. I don't think it was, Shi No Numa was the introduction for that weapon and Hellhounds, we'll get onto that later. Uniquely, the Wunderwaffe DG-2 is present in this map, and I cannot remember for the life of me if it was in the original map. Right off the bat we've got the similar changes the previous map had. It was eerie and impressive that this map managed to conjure up so much fear that I haven't felt in eight years. Of course, for those thirty rounds, my childhood fears of this map were revitalised, especially in the earlier portion of the map. I managed to get the Ray Gun Mark II on my first box opening and from there all challenge was lost completely. I think the reason I was bored was because it was far too easy with perks. By round thirty I was bored and just let myself die, especially considering I'd spent an hour on one map. More zombies that are faster, but even with this increase, the perks and upgraded weapons make it a genuine breeze to get to round twenty five and more.
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What I noted was that there has been a definite difficulty increase. Maybe it's because of nostalgia, that was a big deal for me when playing this map and a few of the others. That's impressive, arguably the most boring map of all is the one that interests me the most. Maybe it's because I found this map to be the most fun out of all of them. I'm not sure why I did this, but I just ended up doing it.
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Due to time constraints, I didn't have much time to play on all the maps, but I still pushed myself to round thirty on this map. The MP40 is present also, but I'm again sure that's in the multiplayer of this game anyway. The Ray Gun has been remade and I'm pretty sure it takes longer to reload it. This annoyed me to some extent, especially when some of the original guns are still present. Every map features the Call of Duty: Black Ops III weapons.
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